Post by Erik Mouse on Mar 26, 2017 21:40:58 GMT -5
I have been thinking about stuff here to work with here either for my RPG or some fan fiction stories. Many of the ideas I have been thinking about have been stemming from the following categories of fan fiction stories I have read on fanfiction.net.
My first ideas have basically come from the Gummi Bears, which is a Disney cartoon, where I have read a fan fiction story involving a magic mirror. The first idea I came up with there that I have attempted to write about (its in my signature) was about Erik and Alice finding a Chest of Gummi in some antique store at a seaside amusement park just before a tropical store hits. Once it is brought home with them with the help of their parents, they find gummi bear costumes (basically of my Alissi and Delli characters) to try on and then end up traveling a bit outside to find an object that looks like medallion and then a magic mirror in a cave that lands them as the gummi characters in the Gummi Bear world. Right now, I have been thinking about that and thinking it may need to be redone for the better because I caused some idiots to think I have a "Gummi Bear Orgy" which I do not have. As I was thinking about how to go about this, I starting thinking there might be a problem involving other furry characters that aren't bears here because the Gummi Bears from this cartoon are a race that hide from humans who think they are just fairy tales (or fables) because no one has seen a gummi bear in a long time. I am not sure how to figure that out yet, but I liked other ideas that I started thinking about where a night is spent down in the underground Gummi Glen while it is stormy out and the cubs are scared because the storm is not only unusual, the thunder and lightening is unusually loud.
The next ideas that I have come up with involved the Mrs. Brisby field mouse family from the Secret of NIMH where their cinder block house has already been moved, Timothy Brisby has gotten better and is allowed outside, and the burns on Mrs. Brisby's hands have also healed. One day after breakfast, Auntie Shrew pays them a visit to see how things are, and tells Mrs. Brisby she has found a strange amulet that looks like the stone, but is green instead of red and has a different inscription, on her doorstep before giving it to her. Just as Mrs. Brisby checks it out and reads the inscription out loud, it rises to the ceiling causing her children to shriek in terror running over to a wall, and causes the house to fall apart. Mrs. Brisby tells Auntie Shrew to get the children outside safely while she grabs whatever she can. At that moment, Auntie Shrew thinks Mrs. Brisby might be out of her mind and calls her to come back, but she does not come back and runs upstairs to grab what she can while Auntie Shrew attempts to lead the children out the front way to find it is blocked. Upon finding it is blocked, Auntie Shrew turns them around and leads them out the back way instead. She leads them out the back way which leads down into an unexplored tunnel. When they come to what the feel is a safe spot, they stop and wait for Mrs. Brisby to come. Back with Mrs. Brisby, she grabs what she can to take with them and heads back downstairs. Just as she comes downstairs into what she has for a kitchen area, Mrs. Brisby finds her large grain carrying basket sitting where she left it last now with a bit of ceiling debris in it. She dumps what she is carrying into the basket and takes the basket with her out the back way. When she she meets up with Auntie Shrew and her children, they are relieved she is okay as they hear the crashing sounds of their home falling apart. Finding they no longer have a home now, they turn and continue to follow the unexplored tunnel to see where it goes as it leads down to an underground riverbed. Just as they come to the riverbed, they find the tunnel goes along it and continue to follow it.
After a long while of walking, they come to another tunnel heading back up to the surface and decide to follow it. While following it, they come above a chamber with rats talking in it that Mrs. Brisby has not heard of and don't sound like Nicodemous's rats. As she listens in, she talks about how the widow field mouse has activated the resurrection spell to bring back Jenner the rat. Upon hearing them, Mrs. Brisby decides that they need to get out of there and find another tunnel to leave without the rats noticing them being there. By the time they get up to the surface, Mrs. Brisby, Auntie Shrew, and her children notice the smoking remains of their home in the distance and head over to it. When they come to their home, Mrs. Brisby checks out what is left of it and looks for more stuff to take that wasn't damaged beyond repair. After finding a bunch more things and putting them in the basket, Mrs. Brisby soon finds the basket overflowing with stuff and needs to figure out some other way to carry it. While Mrs. Brisby tries to figure this out, Auntie Shrew discovers a wagon hidden in overground grass that appears to have been abandoned there by the rats and tells Mrs. Brisby about it. Upon hearing Auntie Shrew, Mrs. Brisby goes over to check out the wagon and decides to load their stuff on it along with the basket. After loading everything they have that isn't damaged beyond repair on it, Mrs. Brisby gets her children on the wagon as well and prepares to pull it away. Just as she starts to pull it away from the ruins of her house, she hears someone coming up to them from somewhere and turns to see Mr. Ages, the old white mouse who made Timothy Brisby's medicine when he was sick, coming up to them and asking what has happened here. Mrs. Brisby tells him that a strange amulet was found on her doorstep and it completely destroyed their house.
Just after Mrs. Brisby finishes explaining what happened, the amulet suddenly shoots up in the air and starts causing violent ground shaking to happen. Mr. Ages and Auntie Shrew decides to go with Mrs. Brisby and her children as they head towards the nearby woods. A little while later, they make it to the woods and slowly make their way through them trying to figure out where to go. Soon, they come to a tree with a larger tunnel going into the ground under it and decide to pull the wagon into the tunnel as the ground here starts shaking. They pull the wagon through the tunnel and come across some odd transport or portal object. After looking it over, they find the object big enough to support them and the wagon and decide to try using it since the ground here is beginning to shake. Mrs. Brisby does something to make it work and they are sent into another world and find themselves in the forest. As they look around to try to find out where they are, they notice the ground here isn't shaking and find they are safe for now even though they can't find how to get back to where they came from. Here, they soon notice that they were made much taller than normal mice as they see a path nearby. This is likely the world of Erik and Alice where they are soon found by them and led to a strange town of anthro mice where they look for a place to call home for now.
The next ideas I have come up with involve Sonic the Hedgehog that start one day when Tails the two-tailed fox wakes up one morning early in the Freedom Fighter home in the Village of Knothole. He sees the others are still asleep for the time being and decides to wander around a bit until he comes near the door that leads down to the lair where Rotor the Walrus works on stuff. Here, Tails hears something going on down there and decides to go down to see what is going on. When Tails comes into the work area of Rotor the Walrus, he notices Rotor the Walrus working on something that resembles an elevator and goes over to him to find out what it is. He tells Tails it is a dimensional transporter that could take them to another world and still needs to do some work on it. Tails leaves and heads back upstairs to find the others who are Sonic the Hedgehog, AmyRose the Hedgehog, Knuckles the Echidna, Antoine the Coyote, Sally the Acorn Squirrel/Chipmunk, and Bunnie the Rabbit are awake. Finding them awake, Tails joins them for breakfast and then heads outside being it is sunny out. Just as he heads over the bridge into the forest, he finds a trail and follows it for a bit. He comes to a place to take a rest which is near where Dr. Robotnik up in a hovercraft is searching for something of importance to him. While Tails is resting, he hears the odd sound of the hovercraft and starts to wonder what it is. He soon starts to wander further down the trail where Dr. Robotnik suddenly sees him on the trail and goes to capture him in a hook net off the hovercraft. Tails finds himself being captured and goes "Help! Sonic! Help Me Sonic!" Luckily for him, Sally has followed him and is hiding nearby while witnessing what just happened. A few moments later, Dr. Robitnik goes on the loud speaker calling out "This is Dr. Robotnik! I know you are around here somewhere hedgehog! If you want to see this fox again, you'll come to my fortress and give yourself up!" while Tails covers his ears to the loudness.
Upon hearing Dr. Robotnik, Sally then runs in the opposite direction back to Knothole where she finds Sonic and the others with Rotor not with them coming outside. Sonic hearing Dr. Robotnik in the distance asks what is going on and hope it is not Tails. Sally tells him it is unfortunately Tails he has caught and Sonic tells her not for long. Sonic then takes off to where the hovercraft is with the others trying to follow him and follows the hovercraft out of the forest and over the hills toward Dr. Robotnik's fortress. At the same time, Sally and the other are hit with some gas and are knocked out, and then have a net thrown over them by some robots and taken to the fortress. As Sonic makes his way to the fortress, he sees the hovercraft going down into the forest while he dodges traps and makes it to the fortress. Sonic goes into the fortress and makes his way down a corridor and then down another corridor before falling down a trapdoor and falling unconscious. He comes to in a cage with Tails waking him up to see if he is okay and Sonic finds he was given a bad headache that keeps him from thinking. Tails then points out they are not alone and see their friends captured in other cages and tells them they need to figure out a way to escape. With the headache Sonic has got, he can't think of anything at the moment and just rests. A little while later, Sonic finds his headache is about gone and starts trying to think of a way for them to escape, but then they hear Dr. Robotnik on the intercom going "Attention you miserable mobians! I'm on my way to take over your precious Knothole Village and there is nothing you can do to stop me since I have you all locked in my cages! If you are thinking about escaping, forget it! There is no way you can escape from those cages you are locked in!" Just as Dr. Robotnik's voice goes off the intercom, Sonic decides they really need to escape to stop Dr. Robotnik from taking over Knothole Village and asks if anyone has seen the key. The response Sonic gets is from AmyRose who tells him the key isn't even in the room as Dr. Robotnik has taken it with him out of the room. Sonic then decides he is going to have to figure out another way to escape and while he does that, he hears someone else climbing up the outside of the window and then down inside on a rope.
They come over to the cages and tells Sonic and the gang they are going to help them to escape by going to get the keys. Moments later, the visitors leaves through a door and then comes back quietly with the keys and uses them to unlock the cages. They then make their way out the window and down the other side as they make their escape. Sometime after they are gone, a robot on wheels comes into the cage room and sees the cages are open with the prisoners are gone. The robot then decides to go tell Dr. Robotnik the prisoners have escaped and leaves to go find him. When the robot makes it way into the main area of the fortress where Dr. Robotnik works on his contraptions, it finds Dr. Robotnik working on a hovercraft installing weapons and stuff. As the robot approaches cautiously, it calls to Dr. Robotnik in a robot tone "Robotnik, Robotnik" Upon hearing the robot, Dr. Robotnik responds to it in an annoyed voice "What is it? Can't you see I'm busy preparing to take over Knothole Village you dumbot?" The robot responds in the same robot tone "Sorry to disturb you, Robotnik sir, but the prisoners have escaped!" This causes Dr. Robotnik to angry respond "What do you mean? There is no possible way for them to have escaped! If you somehow fouled up and left the cage doors unlocked you nincombot, I'll disown you and send you to the robo-junkyard you miserable hunk of junk!" The robot backs up at the sound of "robo-junkyard" and Dr. Robotnik tells it he is going to take the surveillance camera on the cage room to see how they have escaped. When he plays it and sees the visitor coming in and getting the keys from the other room and then helping the prisoners to escape, he tells the robot "Looks like you didn't foul up and leave the cages open". Dr. Robotnik replays the surveillance video to get a picture of the visitor and puts it on monitors all over the fortress while pushing an alarm button sounding alarms off everywhere and then calling out on the intercom "Attention All Robots! Attention All Robots! The prisoners have escaped! Find and bring the prisoners back here!" He then watches the monitors to see all the robots heading out of the fortress. Just as the robots leave, the fortress starts shaking violently like an earthquake is happening.
As Dr. Robotnik feels the violent shaking and sees stuff falling down and crashing to the floor, he suddenly says "What the devil is going on here? There are no earthquakes in this part of Mobius" He soon turns to look toward the main area of the fortress and sees a hole opening up in midair above the floor in the middle of the room. Moments later, the force of it sends out waves that begin to toss Dr. Robotnik's hovercrafts, gadgets, and gizmos around like they are nothing. Seeing what is going on, Dr. Robotnik grabs the microphone and ducks under the desk while calling out on it "Attention All Robots! This Is Dr. Robotnik Speaking! Abort finding the prisoners! The fortress is under attack! Report back to the main area of the fortress immediately to stop the invaders!" After speaking in the microphone, Dr. Robotnik comes back out from under the fortress to check the monitors to see the robots turning around and coming back in response to his orders and reporting to the main area of the fortress. A few moments later, Dr. Robotnik turns around to see if there is anything coming out of the hole and sees something black that appears to be in the form of a human standing by it. Suddenly, something falls and knocks Dr. Robotnik unconscious. Back with Sonic and friends who are still following the trail in the direction of Knothole Village. They have been following the trail for a while and are now closing in on the forest Knothole Village is in. As they feel the tremors coming from the direction of Dr. Robotnik's Fortress, Sonic turns around to see if anything is approaching them and sees nothing other than the sky appearing to be turning dark in the distance back where Dr. Robotnik's Fortress is. He then tells them that he doesn't know what is going on, but thinks something just happened back at Dr. Robotnik's Fortress. Someone in the group says maybe one of Dr. Robotnik's inventions just blew up and caused the tremors. Sonic then tells them he is not sure if it is one of Dr. Robotnik's inventions blowing up or not, but is best if they continue on back to Knothole Village than worry about what could probably just be nothing. They continue on and head into the forest and soon find the tremors have stopped.
A while later, they come to the wooden bridge that leads into Knothole Village and head over it back to their place to get some rest. They soon notice an attack hasn't happened yet as everything appears to be the same. Before they lay down to rest, they start to decide who is going to stay up to keep watch in case Dr. Robotnik shows up to attack them. A few minutes later, they decide Knuckles is going to stay up and he goes outside to keep watch. As the others prepare to go rest, Rotor comes up from his work area as he has heard them and tells them there has been some tremors that have caused stuff in his work area to shake and wonders if they know what caused them. Sonic responds to him by telling him he has no idea and have just got back from Dr. Robotnik's Fortress where they have been held captured and a visitor helped them to escape, and they didn't feel the tremors until they have come back to the forest where he has turned to see the sky growing dark in the direction of Dr. Robotnik's fortress. He then tells Rotor that they don't know what is going on there as they just continued and came back to rest. Upon hearing him, Rotor tells them it doesn't sound good and is going to get back to work on the dimensional transporter that he found as he has had it working before while they weren't there, but then his work area started shaking from the tremors and something happened to the dimensional transporter as the light went out in it for some reason. Other than that, his work area is a bit of a mess from stuff falling over and falling to the floor. Sonic then asks if he needs help cleaning up his work area and Rotor responds thanking him, but has already cleaned up most of the mess. Rotor then heads back down into his work area while Sonic and the others go to rest. As Knuckles tries to keep awake outside, he soon nods off and falls asleep. An hour or so later, Sonic and the others wake up and go outside to find the sky has turned dark with green lightening bolts shooting downward. Moments later, they notice where Knuckles has nodded off and go over to wake him. Knuckles wakes up to Sonic saying to him that he seemed to have fallen asleep while on watch, but luckily no one showed up to attack. Knuckles says that's good and apologizes for falling asleep. Sally tells Knuckles it isn't his fault as he was probably tired and ended up falling asleep here.
A moment or so later, Knuckles stands up and notices the sky and starts thinking the Dark Legion has returned as he tells Sonic and the others he thinks that and has to go back to Echidnaopolis on the floating island to check to make sure everyone there is okay, and then will be coming back after making sure everyone is okay there. Sonic then tells him good bye and Knuckles runs over the bridge and disappears into the forest. Moments later, Sonic turns to the other and tells them he doesn't know if it is the work of the Dark Legion that Knuckles was talking about, but they need to prepare for anything. They then turn and head back into their place to get whatever they may need before coming back out again. Just as they come back outside, they soon hear strange noises coming from the forest beyond the bridge and decide to head over the bridge to investigate the noise. They go over the bridge into the forest and head in the direction where the noises are coming from and are suddenly attacked by robots that are completely black and beings that appear to be human and all black looking like shadows, but darker. Fortunately, they were able to fight them off and defeat them as Sonic investigates what they just fought and says this looks like it could be Dr. Robotnik's doing, but is not entirely sure because if it is, he is likely really mad that they have escaped from him. Moments later, they decide to head toward Dr. Robotnik's Fortress and head through the forest in that direction. They soon come to the edge of the forest and head out over the hills toward Dr. Robotnik's Fortress. By the time they get to it, Sonic and the group notice something is not right when they see the fortress looking like it is in shambles as it has fallen apart and in disrepair. As Sonic investigates it, he says to the others he is not sure what in Mobius is going on here and they should go inside to find Dr. Robotnik and find out. They then head into the grounds of Dr. Robotnik's Fortress and find it is too easy as there are no traps trying to stop them. Moments later, they make their way inside to find it appears to have been completely obliterated and Sonic says that something really odd has happened here and doesn't think it is Robotnik's doing as it is too creepy and that Dr. Robotnik wouldn't have done this to his own fortress. Tails they says if this isn't Dr. Robotnik's doing, then where is Dr. Robotnik. And then Sonic tells him he doesn't know, but they should look for him here. They soon head down what is left of corridors into what is left of the main area of the fortress. Here, they see someone lying on the floor nearby and go over to find it is Dr. Robotnik who looks like he was once angry pointing at something, but now appears lifeless with blank open eyes.
After seeing Dr. Robotnik looking like that, Sonic says something really creepy is going on here and has no idea what it is. Tails then says he has no idea what either and suggests they should head back home in Knothole before something else happens, and figure out where to go from here. Upon hearing him, Sonic says that is a good idea and they quickly leave back the way they came. They come back to the trail beyond Dr. Robotnik's Fortress and follow it back toward the forest. Here, they are suddenly attacked by the same things that attacked them before, but now there are also beasts that are completely black with the attacks. After managing to win another battle here, they quickly head back into the forest and make their way back to Knothole Village. A short while later, they come back to Knothole Village and head over the bridge to their home. As they are about to go into their home, they hear more weird noises in the forest again, but decide not to investigate right now and instead head inside to find everything appears to be the same and nothing has happened while they were gone. They soon see Rotor coming up from his work area and tells them he has finished with the dimensional transporter and wonders if anyone would like to test it out. He also tells him while they were gone he has come up from his work area and stepped outside for a bit of a break to hear strange sounds coming from the forest, but went back in hoping they will be back soon and would know what is going on as it doesn't seem to be the work of Dr. Robotnik. Sonic responds telling Rotor that is what he wants to find out as they have gone back to Dr. Robotnik's Fortress to check it out to find it completely obliterated by something much worse than Dr. Robotnik with him laying lifeless with blank open eyes on the floor. Upon hearing that, Rotor says that sounds really bad and wonders what did that to him. Sonic tells him that is what he wants to find out. Moments later, Rotor remembers about the dimensional transporter and says it could take them to another world and could use a volunteer to test it out. Sonic decides that there is still some things here that need to be solved, but Tails decides to volunteer to test it with Sally joining him as it could take them somewhere where they might be able to acquire weapons and information about what they are up against here. They then decide to go down into Rotor's work area to find the dimensional transporter is ready. As Sally looks it over, she says that if it works, it could take them to the Zone of Silence where they could rescue her father who might know what is going on here. She then sees Tails go into the dimensional transporter and follows him in.
Upon seeing Sally go in, Rotor says to her that he hates to break it to her, but the dimensional transporter is unable to take them to the Zone of Silence. Sally responds saying that's okay as they can find another way to rescue her father from the Zone of Silence. Moments later, AmyRose gets a look of worry on her face and tells them she will be right back and heads upstairs for a bit, and then comes back down with her Piko-Piko Hammer and says to them she should join them in case they end up somewhere where they are under attack. She then joins Tails and Sally in the dimensional transporter while looking back outside it to see no one else wants to come along. A moment later, Sally sees the same thing and pushes some buttons in the dimensional transporter to cause the doors to close and vibrations to be felt. When the doors open again, they find themselves (in a dark room beyond the dimensional transporter which is inside a cave of a world where they soon come across moogles outside of it) or (in an abandoned house somewhere where they soon find they are in the world of Erik and Alice).
The next ideas I have come up with involve Erik and Alice where Erik has a night or two with a dream about a fox boy that leads him to finding Kane, and another dream that leads him on a journey to find Lindsey the elf girl trapped in house with a mean foster mother. They manage to get her out of the house and escape, but the foster mother sends humans that are shadowy on black steeds after them. However, they make it back to the family of foxes okay and then gets adopted by Erik and Alice's parent when they find out about her not wanting to go back. Later, Lindsey gets the shivers in a bad way and they end up going to see the elder about why she feels that way and is told it could be something that is going to happen, and they will have to wait and find out what it is.
The following day it continues with Erik, Alice, and Lindsey taken to a carnival to enjoy themselves, but it is a strange carnival with a building that has up to four accessible levels with a fifth level accessible only by playing a certain game. They attempt to find and play this game, but it is too late as the time expired while they were talking to the host. However, the host decides to give them a strange plush animal as a prize that is more than just a plush animal, and they leave. They soon find it is time to leave the carnival and as they leave to go home, Erik finds some strange anthro animals here wanting his help for something, but loses them somehow. He manages to find his way out to where his family are waiting for him. As they are about to leave, Erik sees one of the anthro animals and decides to go investigate. He is told to go get some free souvenirs as a thank you for helping them (even though he does not remember helping them) and goes into the souvenir shop to find plush animals that look just like the anthro animals he was with. He takes them with the help of his parent who shows up back to where his family are waiting and they soon leave the carnival to back home. That night back at home, the plush animals turn into the anthro animals who thank Erik for rescuing them and introduce themselves. They then notice it is storming outside and Erik says no one would be looking for them now in this storm, and they call it a night. The next morning, Erik takes the plush animals down (either into his basement or out to his clubhouse in the nearby forest which for some odd reason has a basement) and Alice and Lindsey show up to join them. The anthro animals find they are comfortable with those two and in the basement find a secret passageway that leads them underground over to the nearby hill. When they come out, they soon learn of another cave entrance that leads them through to the other side of the hill. Here, they continue on with their journey to where ever they are going.
Another idea that I have is in Murinia Village where there is a family of mice that consists of a mother (Jessica Mouse) who is a female anthro mouse who wears a red dress with a red and white vertical striped aprin and matching bonnet, father (Chester Mouse) who is a grey anthro mouse who wears a dark blue captain's coat and hat and is ship captain that has a boat at the docks in South Murinia Village, a son (Jeffrey Mouse) who is a light grey anthro mouse who wears a red shirt, and a daughter (Heather Mouse) who is a white anthro mouse who wears a light blue shirt with a light blue bow on her head. The idea here is that Heather Mouse is a collector of fuzzy balls (tennis like balls) and she has become ill due to evil air coming down off the nearby hill. No one knows what is going on there, but Heather Mouse needs a cure which is Purity Water. The evil found in the hill appears to be a bunch of imps/goblins that have shown up there from somewhere.
Other idea that I have is Erik, Alice, .etc going to this zoo place for a visit and sooner or later come across this strange monkey girl they have in a cage. Soon afterward, Erik Todd decides to wander around and comes to this building and enters it. As Erik Todd explores around inside the building, he finds an elevator and pushes the button. Soon, the elevator opens and he pushes the button to go up a couple floors. When the elevator opens again, he comes out into a large hallway that appears to be long like a mall and goes to follow it. A little while later, Erik Todd comes to the other end of it and finds another elevator and pushes the button. After pushing the button, the elevator soon opens up and he enters it. Just as he enters it, Erik Todd pushes a button and goes down a few floors into the aqarium area. As he explores around the aqarium area, he comes across some fish that for some reason have jumped out of the nearby large tank. Seeing they are still moving around, Erik Todd looks around and sees a make shift tank nearby made of cardboard and plastic and goes to get it. Unbeknowing to him, the make shift tank was previously used as a toxins tank. He brings the tank up to where the fish are and goes to fill it with water from a hose connected to the filter of the large tank. As the tank fills up, Erik Todd puts the fish in it and watches the tank overflow into the larger tank. After a while, Erik Todd hears someone coming along and goes to quickly toss the fish in the larger tank, connects the hose how it was before, and folds the make shift tank up and takes it away. As he heads back to the elevator, someone sees what Erik Todd is carrying while he pushes the button for the elevator and the elevator opens. Just as Erik Todd enters the elevator, he pushes a button and the elevator goes up a few floors and then comes back down just as it is about to reach the floor he is going on. When the elevator comes back down to the aquarum floor, it opens up with some guy there wanting to talk to him about the tank. He tries to explain to him that the make shift tank he has is not the toxin one. In response, the guy seems to believe him and Erik Todd tosses the whole thing over the side into a junk area while he is allowed to enter the elevator again. As he goes back in the elevator, he pushes the button again to go up a few floors. It seemed to be okay this time, but the elevator seems to have gotten stuck at just about the floor he is to exit onto. Just as Erik Todd starts seeing the elevator going down again, he panicks and forces the doors open quickly and climbs quickly onto the floor he was going to exit onto. After getting out of the elevator, Erik Todd heads quickly down the hall and soon comes to the other elevator and pushes the button. Soon, that elevator opens up and he goes in it. He pushes a button to go down a couple floors. When he comes to the bottom floor, Erik Todd exits the elevator and heads out of the building. Just as he heads out of the building, he heads towards where the monkey girl is and soon finds out from someone that the monkey girl has gotten out of her cage and is on the loose. While Erik Todd looks around for the monkey girl, he finds her going over the top of some building and has lost her. Soon, he finds that it is time to be leaving and meets up with his mother and whoever he came with while he hears sirens and stuff heading down into the aquarum area. Just as they come to the entrance of the place, Erik Todd's mother has them wait there for a bit while she does something. While they are waiting there, the monkey girl shows up and comes close to Erik, Alice, .etc. Soon, she calms down and confronts them while being friendly, and Alice Todd decides to disguise her in clothes she has. After disguising the monkey girl, Erik Todd's mother comes back and leads them to the van not knowing the monkey girl is with them and has them all get in it. Just as they get in the van, they leave to head home. While they are heading down the highway, they are soon stopped by a road block for some reason. As the monkey girl sees the road block, she hears something about the boy and the aquarum and goes to magically change Erik Todd's clothes, face, and hair to be different. Just as they come up to the officer, he checks them out and sees Erik Todd does not look like the boy in question and does not recognize the monkey girl either. Soon, they are allowed to pass through the road block and continue along the highway. Soon, they come to another highway and get on it to follow it home. After getting home, Erik, Alice, .etc take the monkey girl to see Suzette Fox and her family. When they get to Suzette Fox's house, they find Suzette Fox there and when she looks at the monkey girl, she finds her not looking right and takes her somewhere to get cleaned up. A while later, Suzette Fox returns with the monkey girl who is actually an arburn haired girl with pig tails and is wearing a yellow satin komono with pink bow and floofy tail in the back. They soon learn that she is actually Burendi Kitsune and she has two brothers that she wants to find with Erik, Alice, etc.'s help.
Other idea that I can think of is while the gang is camping in a forest somewhere, they are looking at the starry sky and see what looks like an asteroid coming towards them like it is going to hit, but suddenly goes small and disappears before turning into a tan anthro cat wearing a light green shirt and light blue skirt who goes by the name of Kerry Kitty. She tells them about how she is the last surviving feline from a civilization on another planet that was destroyed and is now asteroid sized chunks floating around. On one of the floating space chunks is an abandoned city no longer habital due to no oxygen for breathing and no water anymore. The gang might need to get to here at one point to find something necessary.
Other idea that I can also think of is that Erik, Alice, .etc being taken on a trip the beach and staying at a place there for a few days before going home. While they are there, there is a few characters that are found here such as Belva Bunny, a lavender anthro bunny wearing a purple diamond shimmery dress with a purple bow on her head, and Chelsy the water sprite. She has a back story on my other document that involves the brass shell, a tidal wave that destroyed her island village, and someone called Stellus being behind it. Outside the place where Erik, Alice, .etc are staying is sandy ground where water from the sea washes up and is noticable when they are walking in it. While at the beach, they may find seashells for whatever reason. Their stay, after having Belva and Chelsy with them along with whoever else gets rescued here, is cut short when they find out a tital wave is likely on the way while the water is starting to rise and need to leave before they end up drowning.
Other idea is an island visit for a couple days and find Liko Kahakai, a boy with black hair and wearing a blue shirt with a white hawaiian flower print on it along with a matching pair of shorts with the same print on them, and also has an orange flower lei around his neck. His parents have left the island a long while ago and have not returned, and is currently staying with a relative. Apparently, things at his relative's place is for some reason not okay and Liko wants to leave. After getting out of his relative's when he is not allowed to on the last day there, he ends up running into Erik, Alice, .etc and tells them what is going on. They lead Liko back to where they are staying and soon it becomes time for Erik, Alice, .etc to leave and Liko follows them to the boat they used to get to the island. As Erik, Alice, .etc are about to board the boat, Liko thanks them for the time they have spent together and stays behind as Erik, Alice, .etc board the boat. When Erik and Alice come to the side of boat where they can see the shore, they see Liko waving goodbye and then leaving and disappearing out of view. As Liko tries to leave the boat area, something bad happens involving his relative that is keeping him from being able to leave and ends up hiding in some empty suitcase. The suitcase is zipped up on him and he is carried onto the boat that Erik, Alice, .etc are on. After the suitcase is put in the cargo area, the boat is checked out for stowaways and Liko is not found. Soon, Erik sees the ramp is lifted and the boat starts sailing away. Soon, they see the land getting farther and farther away in the distance. As Erik, Alice, .etc continue watching, the island soon disappears from view and they start to miss Liko for some reason. After about a day or so at sea, they arrive where Erik, Alice, .etc's boat has docked. As Liko suitcase is carried off along with all over luggage and is put on a luggage cart, he hears Erik, Alice, .etc nearby talking and getting their stuff.
Hearing them, Liko starts struggling trying to get out of the suitcase he is in. For some reason, Erik, Alice, .etc do not notice the suitcase at first, but then Liko manages to cause the suitcase he is in to fall in front of them. Seeing the suitcase shaking, Erik proceeds to open it and finds Liko inside who explains how he ended up there. Erik decides that Liko will have to stay with them now as they leave to head home.
Other idea that I had is Erik, Alice, .etc finding a fairy girl to join them who goes by the name of Folia Fairy and is their size, and wants to help them regarding something.
And another idea I had involves Suzette Fox having to disguise someone to sneak into an institute or someplace for something, but not sure what yet.
And another idea that I got is somehow Erik and Alice (maybe even Lindsey as well) are staying at this several story hotel. They stay appears to go okay until afterwards when it comes time to leave. Erik and his mother leave to go down to the car to get something his mother forgot earlier and take the elevator down to the parking lot. When they come to the ground floor, they leave the elevator and go to the car. They get whatever it was and head back to the elevator go back up to their hotel room. Just as they come back to their hotel room, Erik goes out to investigate the end up the hall where he has not been before as he has heard something he has not heard before there. When he comes to the end of the hall, Erik sees what looks like an anthro chipmunk sitting on a large cushion. He comes up to the chipmunk to befriend him and tries talking to him in a friendly matter. Then suddenly this girl appears that has an uncanny likeness to Princess Morbucks from Powerpuff Girls shows up and takes the anthro chipmunk away to hide him in some hidden area under the large cushion. Erik tries to confront her telling her that he means no harm, but gets no where fast like she is too protective of the anthro chipmunk for some reason, and he leaves. The girl sees an anthro that is with Erik showing up and causes the girl to want them. Erik refuses to give him up and leads to a bit of a scuffle between Erik and the girl happening. Alice then shows up to find out what is going on and confronts the girl herself. Suddenly, Erik ends up in another room where something goes wrong and gets a chipmunk plush handed to him by someone else involved with the girl. Erik leaves and goes back to the hotel room to get his stuff which looks like Kane and a few other plushies, and goes to the elevator and goes down to the ground level for the last time. They get in the car and leave with their mother, while a flying craft leaves the top of the hotel. Something suddenly happens with it and the anthro chipmunk falls down and land in the backseat via the open sunroof with Erik. As Erik notices them, he sees that something has happened to them. After they have gotten a few miles from the hotel and are at an interception, Alice climbs into the backseat to have a look and thinks she can fix the anthro chipmunk. While she works on the chipmunk, Erik sees something attached to them that says "Dream Chaser Productions" and thinks that they are something that is involved with dreams.
Soon as it looks like Alice has gotten the anthro chipmunk back to alive like condition and looking okay, she finds out it is actually a kid wearing a footed chipmunk sleeper as she befriends them as she has helped make them better. Minutes later, their mother stops somewhere to possibly get a bite to each, and suddenly a royal like letter from the girl that makes her seem more like Princess Morbucks, comes flying into the car. Erik sees it and it says stuff that she is tracing the chipmunk boy and tracking them as she wants them back. Alice, now knowing that the chipmunk boy with the girl is not a good idea, declines it and seems to be preparing for anything.
Another new idea that has come up is regarding Shippo where he and someone in the group is going to a place for some sort of training. They are playing in a yard at the time before the time comes before they have to leave for this place. Someone called Zuko has come to pick them up, not sure who that will be.
Later idea is that something has happened to Shippo and the group is sent a strange Shippo plush with a recording from Shippo trying to explain where he is.
And maybe somewhere Erik, Alice, and .etc hear terrible sounds of strange creatures in the area. Whoever they have found and is with them says they are frightened and feel the presence of evil afoot, and wonder when they will be in peace again?
And finally, the idea where Erik and Alice are heading somewhere and coming across this lonely and sad nine year old boy named Jerrin in a yard with a large multi-room tree house. The reason for his loneliness and sadness is because he is or was a member of an organization similar to the KND (Kids Next Door) and there used to two girls and another boy hanging out here with him which made up the group he was in. One of the girls was the leader of the group (similar to Nigel Uno (Numbuh 1)) and the other boy was second in command (similar to Abigail Lincoln) Numbuh 5)). What happened to the group is Prison Transport was sent there by HQ and they first took the leader and the other girl (who was like a trainer to the nine year old boy by teaching him how their organization works) away back to HQ to be decommissioned due to being found to have turned 13, leaving the other boy as leader. However, that didn't last long as Prison Transport has returned a second time and took away the boy that was second in command (he also turned 13) leaving Jerrin all alone and without any group. What a nine year old boy was doing with some twelve year olds turned thirteen is beyond anyone's guess. However, even though he was told that HQ is going to send new operatives his way, it has been a couple weeks since they said that and he hasn't heard anything from them nor had anyone from HQ coming by. At that point, Jerrin starts thinking it is because they have rarely been getting any missions due to there not been any suspicious activity in the area and that sectors don't get involved with missions too far away from their base. When Erik, Alice, and whoever else happens to be with them at the time come by and find Jerrin lonely and sad, the boy at first thinks they have come from HQ and asks if HQ has sent them, but then finds out there are not from HQ and don't know anything about the organization the boy was involved. After the long explanation as to what happened, Jerrin decides to have Erik, Alice, .etc as his new friends. But before he can go anywhere, he is going to need help finding his mission companion, the one that would have made up the fifth member of his lost group. It turns out this fifth member is not a human kid, but a girl bunny anthro that cared deeply for and comforted Jerrin in times of need. Right now is when he would have needed her the most, but she for some reason went missing when he became involved with the organization he was in and the thirteen year old kids turned teens. After Erik, Alice, and .etc are given description of this girl bunny anthro, they agree to help Jerrin find her even though his group had refused to help him. The description of the girl bunny anthro is I have decided that she is similar to Cream the Bunny from Sonic the Hedgehog in a way, except her clothing is different and has no shoes. They then leave Jerrin to look for this girl bunny anthro who could be somewhere in town.
And I have also thought about some kid types that I read about somewhere in a Legend of Zelda / Doctor Who crossover, which I am not sure how it would work. Even with all of this, I have some problems here because right now this consists of Erik and Alice World, Anthro World (if they are in a world separate from Erik and Alice to avoid being recaptured again with the anthro mice stuck in lab and escape from there idea), the world with the moogles, the world with the gummi bear fable, Mobius, and also a Hyrule world. Right now, it is shot up to six worlds not counting where the kitsune kids come from and I'm trying to figure out how to cut that down to a couple worlds as it could be confusing as to what world gets taken over by dark evil.
- Codename: Kids Next Door
- Doctor Who
- Ewoks
- Gummi Bears
- Inuyasha
- Labyrinth
- Legend of Zelda
- Lord of the Rings
- Peter Pan
- Powerpuff Girls
- Secret of NIMH
- Seiken Densetsu 3
- Sonic the Hedgehog
- ThunderCats
My first ideas have basically come from the Gummi Bears, which is a Disney cartoon, where I have read a fan fiction story involving a magic mirror. The first idea I came up with there that I have attempted to write about (its in my signature) was about Erik and Alice finding a Chest of Gummi in some antique store at a seaside amusement park just before a tropical store hits. Once it is brought home with them with the help of their parents, they find gummi bear costumes (basically of my Alissi and Delli characters) to try on and then end up traveling a bit outside to find an object that looks like medallion and then a magic mirror in a cave that lands them as the gummi characters in the Gummi Bear world. Right now, I have been thinking about that and thinking it may need to be redone for the better because I caused some idiots to think I have a "Gummi Bear Orgy" which I do not have. As I was thinking about how to go about this, I starting thinking there might be a problem involving other furry characters that aren't bears here because the Gummi Bears from this cartoon are a race that hide from humans who think they are just fairy tales (or fables) because no one has seen a gummi bear in a long time. I am not sure how to figure that out yet, but I liked other ideas that I started thinking about where a night is spent down in the underground Gummi Glen while it is stormy out and the cubs are scared because the storm is not only unusual, the thunder and lightening is unusually loud.
The next ideas that I have come up with involved the Mrs. Brisby field mouse family from the Secret of NIMH where their cinder block house has already been moved, Timothy Brisby has gotten better and is allowed outside, and the burns on Mrs. Brisby's hands have also healed. One day after breakfast, Auntie Shrew pays them a visit to see how things are, and tells Mrs. Brisby she has found a strange amulet that looks like the stone, but is green instead of red and has a different inscription, on her doorstep before giving it to her. Just as Mrs. Brisby checks it out and reads the inscription out loud, it rises to the ceiling causing her children to shriek in terror running over to a wall, and causes the house to fall apart. Mrs. Brisby tells Auntie Shrew to get the children outside safely while she grabs whatever she can. At that moment, Auntie Shrew thinks Mrs. Brisby might be out of her mind and calls her to come back, but she does not come back and runs upstairs to grab what she can while Auntie Shrew attempts to lead the children out the front way to find it is blocked. Upon finding it is blocked, Auntie Shrew turns them around and leads them out the back way instead. She leads them out the back way which leads down into an unexplored tunnel. When they come to what the feel is a safe spot, they stop and wait for Mrs. Brisby to come. Back with Mrs. Brisby, she grabs what she can to take with them and heads back downstairs. Just as she comes downstairs into what she has for a kitchen area, Mrs. Brisby finds her large grain carrying basket sitting where she left it last now with a bit of ceiling debris in it. She dumps what she is carrying into the basket and takes the basket with her out the back way. When she she meets up with Auntie Shrew and her children, they are relieved she is okay as they hear the crashing sounds of their home falling apart. Finding they no longer have a home now, they turn and continue to follow the unexplored tunnel to see where it goes as it leads down to an underground riverbed. Just as they come to the riverbed, they find the tunnel goes along it and continue to follow it.
After a long while of walking, they come to another tunnel heading back up to the surface and decide to follow it. While following it, they come above a chamber with rats talking in it that Mrs. Brisby has not heard of and don't sound like Nicodemous's rats. As she listens in, she talks about how the widow field mouse has activated the resurrection spell to bring back Jenner the rat. Upon hearing them, Mrs. Brisby decides that they need to get out of there and find another tunnel to leave without the rats noticing them being there. By the time they get up to the surface, Mrs. Brisby, Auntie Shrew, and her children notice the smoking remains of their home in the distance and head over to it. When they come to their home, Mrs. Brisby checks out what is left of it and looks for more stuff to take that wasn't damaged beyond repair. After finding a bunch more things and putting them in the basket, Mrs. Brisby soon finds the basket overflowing with stuff and needs to figure out some other way to carry it. While Mrs. Brisby tries to figure this out, Auntie Shrew discovers a wagon hidden in overground grass that appears to have been abandoned there by the rats and tells Mrs. Brisby about it. Upon hearing Auntie Shrew, Mrs. Brisby goes over to check out the wagon and decides to load their stuff on it along with the basket. After loading everything they have that isn't damaged beyond repair on it, Mrs. Brisby gets her children on the wagon as well and prepares to pull it away. Just as she starts to pull it away from the ruins of her house, she hears someone coming up to them from somewhere and turns to see Mr. Ages, the old white mouse who made Timothy Brisby's medicine when he was sick, coming up to them and asking what has happened here. Mrs. Brisby tells him that a strange amulet was found on her doorstep and it completely destroyed their house.
Just after Mrs. Brisby finishes explaining what happened, the amulet suddenly shoots up in the air and starts causing violent ground shaking to happen. Mr. Ages and Auntie Shrew decides to go with Mrs. Brisby and her children as they head towards the nearby woods. A little while later, they make it to the woods and slowly make their way through them trying to figure out where to go. Soon, they come to a tree with a larger tunnel going into the ground under it and decide to pull the wagon into the tunnel as the ground here starts shaking. They pull the wagon through the tunnel and come across some odd transport or portal object. After looking it over, they find the object big enough to support them and the wagon and decide to try using it since the ground here is beginning to shake. Mrs. Brisby does something to make it work and they are sent into another world and find themselves in the forest. As they look around to try to find out where they are, they notice the ground here isn't shaking and find they are safe for now even though they can't find how to get back to where they came from. Here, they soon notice that they were made much taller than normal mice as they see a path nearby. This is likely the world of Erik and Alice where they are soon found by them and led to a strange town of anthro mice where they look for a place to call home for now.
The next ideas I have come up with involve Sonic the Hedgehog that start one day when Tails the two-tailed fox wakes up one morning early in the Freedom Fighter home in the Village of Knothole. He sees the others are still asleep for the time being and decides to wander around a bit until he comes near the door that leads down to the lair where Rotor the Walrus works on stuff. Here, Tails hears something going on down there and decides to go down to see what is going on. When Tails comes into the work area of Rotor the Walrus, he notices Rotor the Walrus working on something that resembles an elevator and goes over to him to find out what it is. He tells Tails it is a dimensional transporter that could take them to another world and still needs to do some work on it. Tails leaves and heads back upstairs to find the others who are Sonic the Hedgehog, AmyRose the Hedgehog, Knuckles the Echidna, Antoine the Coyote, Sally the Acorn Squirrel/Chipmunk, and Bunnie the Rabbit are awake. Finding them awake, Tails joins them for breakfast and then heads outside being it is sunny out. Just as he heads over the bridge into the forest, he finds a trail and follows it for a bit. He comes to a place to take a rest which is near where Dr. Robotnik up in a hovercraft is searching for something of importance to him. While Tails is resting, he hears the odd sound of the hovercraft and starts to wonder what it is. He soon starts to wander further down the trail where Dr. Robotnik suddenly sees him on the trail and goes to capture him in a hook net off the hovercraft. Tails finds himself being captured and goes "Help! Sonic! Help Me Sonic!" Luckily for him, Sally has followed him and is hiding nearby while witnessing what just happened. A few moments later, Dr. Robitnik goes on the loud speaker calling out "This is Dr. Robotnik! I know you are around here somewhere hedgehog! If you want to see this fox again, you'll come to my fortress and give yourself up!" while Tails covers his ears to the loudness.
Upon hearing Dr. Robotnik, Sally then runs in the opposite direction back to Knothole where she finds Sonic and the others with Rotor not with them coming outside. Sonic hearing Dr. Robotnik in the distance asks what is going on and hope it is not Tails. Sally tells him it is unfortunately Tails he has caught and Sonic tells her not for long. Sonic then takes off to where the hovercraft is with the others trying to follow him and follows the hovercraft out of the forest and over the hills toward Dr. Robotnik's fortress. At the same time, Sally and the other are hit with some gas and are knocked out, and then have a net thrown over them by some robots and taken to the fortress. As Sonic makes his way to the fortress, he sees the hovercraft going down into the forest while he dodges traps and makes it to the fortress. Sonic goes into the fortress and makes his way down a corridor and then down another corridor before falling down a trapdoor and falling unconscious. He comes to in a cage with Tails waking him up to see if he is okay and Sonic finds he was given a bad headache that keeps him from thinking. Tails then points out they are not alone and see their friends captured in other cages and tells them they need to figure out a way to escape. With the headache Sonic has got, he can't think of anything at the moment and just rests. A little while later, Sonic finds his headache is about gone and starts trying to think of a way for them to escape, but then they hear Dr. Robotnik on the intercom going "Attention you miserable mobians! I'm on my way to take over your precious Knothole Village and there is nothing you can do to stop me since I have you all locked in my cages! If you are thinking about escaping, forget it! There is no way you can escape from those cages you are locked in!" Just as Dr. Robotnik's voice goes off the intercom, Sonic decides they really need to escape to stop Dr. Robotnik from taking over Knothole Village and asks if anyone has seen the key. The response Sonic gets is from AmyRose who tells him the key isn't even in the room as Dr. Robotnik has taken it with him out of the room. Sonic then decides he is going to have to figure out another way to escape and while he does that, he hears someone else climbing up the outside of the window and then down inside on a rope.
They come over to the cages and tells Sonic and the gang they are going to help them to escape by going to get the keys. Moments later, the visitors leaves through a door and then comes back quietly with the keys and uses them to unlock the cages. They then make their way out the window and down the other side as they make their escape. Sometime after they are gone, a robot on wheels comes into the cage room and sees the cages are open with the prisoners are gone. The robot then decides to go tell Dr. Robotnik the prisoners have escaped and leaves to go find him. When the robot makes it way into the main area of the fortress where Dr. Robotnik works on his contraptions, it finds Dr. Robotnik working on a hovercraft installing weapons and stuff. As the robot approaches cautiously, it calls to Dr. Robotnik in a robot tone "Robotnik, Robotnik" Upon hearing the robot, Dr. Robotnik responds to it in an annoyed voice "What is it? Can't you see I'm busy preparing to take over Knothole Village you dumbot?" The robot responds in the same robot tone "Sorry to disturb you, Robotnik sir, but the prisoners have escaped!" This causes Dr. Robotnik to angry respond "What do you mean? There is no possible way for them to have escaped! If you somehow fouled up and left the cage doors unlocked you nincombot, I'll disown you and send you to the robo-junkyard you miserable hunk of junk!" The robot backs up at the sound of "robo-junkyard" and Dr. Robotnik tells it he is going to take the surveillance camera on the cage room to see how they have escaped. When he plays it and sees the visitor coming in and getting the keys from the other room and then helping the prisoners to escape, he tells the robot "Looks like you didn't foul up and leave the cages open". Dr. Robotnik replays the surveillance video to get a picture of the visitor and puts it on monitors all over the fortress while pushing an alarm button sounding alarms off everywhere and then calling out on the intercom "Attention All Robots! Attention All Robots! The prisoners have escaped! Find and bring the prisoners back here!" He then watches the monitors to see all the robots heading out of the fortress. Just as the robots leave, the fortress starts shaking violently like an earthquake is happening.
As Dr. Robotnik feels the violent shaking and sees stuff falling down and crashing to the floor, he suddenly says "What the devil is going on here? There are no earthquakes in this part of Mobius" He soon turns to look toward the main area of the fortress and sees a hole opening up in midair above the floor in the middle of the room. Moments later, the force of it sends out waves that begin to toss Dr. Robotnik's hovercrafts, gadgets, and gizmos around like they are nothing. Seeing what is going on, Dr. Robotnik grabs the microphone and ducks under the desk while calling out on it "Attention All Robots! This Is Dr. Robotnik Speaking! Abort finding the prisoners! The fortress is under attack! Report back to the main area of the fortress immediately to stop the invaders!" After speaking in the microphone, Dr. Robotnik comes back out from under the fortress to check the monitors to see the robots turning around and coming back in response to his orders and reporting to the main area of the fortress. A few moments later, Dr. Robotnik turns around to see if there is anything coming out of the hole and sees something black that appears to be in the form of a human standing by it. Suddenly, something falls and knocks Dr. Robotnik unconscious. Back with Sonic and friends who are still following the trail in the direction of Knothole Village. They have been following the trail for a while and are now closing in on the forest Knothole Village is in. As they feel the tremors coming from the direction of Dr. Robotnik's Fortress, Sonic turns around to see if anything is approaching them and sees nothing other than the sky appearing to be turning dark in the distance back where Dr. Robotnik's Fortress is. He then tells them that he doesn't know what is going on, but thinks something just happened back at Dr. Robotnik's Fortress. Someone in the group says maybe one of Dr. Robotnik's inventions just blew up and caused the tremors. Sonic then tells them he is not sure if it is one of Dr. Robotnik's inventions blowing up or not, but is best if they continue on back to Knothole Village than worry about what could probably just be nothing. They continue on and head into the forest and soon find the tremors have stopped.
A while later, they come to the wooden bridge that leads into Knothole Village and head over it back to their place to get some rest. They soon notice an attack hasn't happened yet as everything appears to be the same. Before they lay down to rest, they start to decide who is going to stay up to keep watch in case Dr. Robotnik shows up to attack them. A few minutes later, they decide Knuckles is going to stay up and he goes outside to keep watch. As the others prepare to go rest, Rotor comes up from his work area as he has heard them and tells them there has been some tremors that have caused stuff in his work area to shake and wonders if they know what caused them. Sonic responds to him by telling him he has no idea and have just got back from Dr. Robotnik's Fortress where they have been held captured and a visitor helped them to escape, and they didn't feel the tremors until they have come back to the forest where he has turned to see the sky growing dark in the direction of Dr. Robotnik's fortress. He then tells Rotor that they don't know what is going on there as they just continued and came back to rest. Upon hearing him, Rotor tells them it doesn't sound good and is going to get back to work on the dimensional transporter that he found as he has had it working before while they weren't there, but then his work area started shaking from the tremors and something happened to the dimensional transporter as the light went out in it for some reason. Other than that, his work area is a bit of a mess from stuff falling over and falling to the floor. Sonic then asks if he needs help cleaning up his work area and Rotor responds thanking him, but has already cleaned up most of the mess. Rotor then heads back down into his work area while Sonic and the others go to rest. As Knuckles tries to keep awake outside, he soon nods off and falls asleep. An hour or so later, Sonic and the others wake up and go outside to find the sky has turned dark with green lightening bolts shooting downward. Moments later, they notice where Knuckles has nodded off and go over to wake him. Knuckles wakes up to Sonic saying to him that he seemed to have fallen asleep while on watch, but luckily no one showed up to attack. Knuckles says that's good and apologizes for falling asleep. Sally tells Knuckles it isn't his fault as he was probably tired and ended up falling asleep here.
A moment or so later, Knuckles stands up and notices the sky and starts thinking the Dark Legion has returned as he tells Sonic and the others he thinks that and has to go back to Echidnaopolis on the floating island to check to make sure everyone there is okay, and then will be coming back after making sure everyone is okay there. Sonic then tells him good bye and Knuckles runs over the bridge and disappears into the forest. Moments later, Sonic turns to the other and tells them he doesn't know if it is the work of the Dark Legion that Knuckles was talking about, but they need to prepare for anything. They then turn and head back into their place to get whatever they may need before coming back out again. Just as they come back outside, they soon hear strange noises coming from the forest beyond the bridge and decide to head over the bridge to investigate the noise. They go over the bridge into the forest and head in the direction where the noises are coming from and are suddenly attacked by robots that are completely black and beings that appear to be human and all black looking like shadows, but darker. Fortunately, they were able to fight them off and defeat them as Sonic investigates what they just fought and says this looks like it could be Dr. Robotnik's doing, but is not entirely sure because if it is, he is likely really mad that they have escaped from him. Moments later, they decide to head toward Dr. Robotnik's Fortress and head through the forest in that direction. They soon come to the edge of the forest and head out over the hills toward Dr. Robotnik's Fortress. By the time they get to it, Sonic and the group notice something is not right when they see the fortress looking like it is in shambles as it has fallen apart and in disrepair. As Sonic investigates it, he says to the others he is not sure what in Mobius is going on here and they should go inside to find Dr. Robotnik and find out. They then head into the grounds of Dr. Robotnik's Fortress and find it is too easy as there are no traps trying to stop them. Moments later, they make their way inside to find it appears to have been completely obliterated and Sonic says that something really odd has happened here and doesn't think it is Robotnik's doing as it is too creepy and that Dr. Robotnik wouldn't have done this to his own fortress. Tails they says if this isn't Dr. Robotnik's doing, then where is Dr. Robotnik. And then Sonic tells him he doesn't know, but they should look for him here. They soon head down what is left of corridors into what is left of the main area of the fortress. Here, they see someone lying on the floor nearby and go over to find it is Dr. Robotnik who looks like he was once angry pointing at something, but now appears lifeless with blank open eyes.
After seeing Dr. Robotnik looking like that, Sonic says something really creepy is going on here and has no idea what it is. Tails then says he has no idea what either and suggests they should head back home in Knothole before something else happens, and figure out where to go from here. Upon hearing him, Sonic says that is a good idea and they quickly leave back the way they came. They come back to the trail beyond Dr. Robotnik's Fortress and follow it back toward the forest. Here, they are suddenly attacked by the same things that attacked them before, but now there are also beasts that are completely black with the attacks. After managing to win another battle here, they quickly head back into the forest and make their way back to Knothole Village. A short while later, they come back to Knothole Village and head over the bridge to their home. As they are about to go into their home, they hear more weird noises in the forest again, but decide not to investigate right now and instead head inside to find everything appears to be the same and nothing has happened while they were gone. They soon see Rotor coming up from his work area and tells them he has finished with the dimensional transporter and wonders if anyone would like to test it out. He also tells him while they were gone he has come up from his work area and stepped outside for a bit of a break to hear strange sounds coming from the forest, but went back in hoping they will be back soon and would know what is going on as it doesn't seem to be the work of Dr. Robotnik. Sonic responds telling Rotor that is what he wants to find out as they have gone back to Dr. Robotnik's Fortress to check it out to find it completely obliterated by something much worse than Dr. Robotnik with him laying lifeless with blank open eyes on the floor. Upon hearing that, Rotor says that sounds really bad and wonders what did that to him. Sonic tells him that is what he wants to find out. Moments later, Rotor remembers about the dimensional transporter and says it could take them to another world and could use a volunteer to test it out. Sonic decides that there is still some things here that need to be solved, but Tails decides to volunteer to test it with Sally joining him as it could take them somewhere where they might be able to acquire weapons and information about what they are up against here. They then decide to go down into Rotor's work area to find the dimensional transporter is ready. As Sally looks it over, she says that if it works, it could take them to the Zone of Silence where they could rescue her father who might know what is going on here. She then sees Tails go into the dimensional transporter and follows him in.
Upon seeing Sally go in, Rotor says to her that he hates to break it to her, but the dimensional transporter is unable to take them to the Zone of Silence. Sally responds saying that's okay as they can find another way to rescue her father from the Zone of Silence. Moments later, AmyRose gets a look of worry on her face and tells them she will be right back and heads upstairs for a bit, and then comes back down with her Piko-Piko Hammer and says to them she should join them in case they end up somewhere where they are under attack. She then joins Tails and Sally in the dimensional transporter while looking back outside it to see no one else wants to come along. A moment later, Sally sees the same thing and pushes some buttons in the dimensional transporter to cause the doors to close and vibrations to be felt. When the doors open again, they find themselves (in a dark room beyond the dimensional transporter which is inside a cave of a world where they soon come across moogles outside of it) or (in an abandoned house somewhere where they soon find they are in the world of Erik and Alice).
The next ideas I have come up with involve Erik and Alice where Erik has a night or two with a dream about a fox boy that leads him to finding Kane, and another dream that leads him on a journey to find Lindsey the elf girl trapped in house with a mean foster mother. They manage to get her out of the house and escape, but the foster mother sends humans that are shadowy on black steeds after them. However, they make it back to the family of foxes okay and then gets adopted by Erik and Alice's parent when they find out about her not wanting to go back. Later, Lindsey gets the shivers in a bad way and they end up going to see the elder about why she feels that way and is told it could be something that is going to happen, and they will have to wait and find out what it is.
The following day it continues with Erik, Alice, and Lindsey taken to a carnival to enjoy themselves, but it is a strange carnival with a building that has up to four accessible levels with a fifth level accessible only by playing a certain game. They attempt to find and play this game, but it is too late as the time expired while they were talking to the host. However, the host decides to give them a strange plush animal as a prize that is more than just a plush animal, and they leave. They soon find it is time to leave the carnival and as they leave to go home, Erik finds some strange anthro animals here wanting his help for something, but loses them somehow. He manages to find his way out to where his family are waiting for him. As they are about to leave, Erik sees one of the anthro animals and decides to go investigate. He is told to go get some free souvenirs as a thank you for helping them (even though he does not remember helping them) and goes into the souvenir shop to find plush animals that look just like the anthro animals he was with. He takes them with the help of his parent who shows up back to where his family are waiting and they soon leave the carnival to back home. That night back at home, the plush animals turn into the anthro animals who thank Erik for rescuing them and introduce themselves. They then notice it is storming outside and Erik says no one would be looking for them now in this storm, and they call it a night. The next morning, Erik takes the plush animals down (either into his basement or out to his clubhouse in the nearby forest which for some odd reason has a basement) and Alice and Lindsey show up to join them. The anthro animals find they are comfortable with those two and in the basement find a secret passageway that leads them underground over to the nearby hill. When they come out, they soon learn of another cave entrance that leads them through to the other side of the hill. Here, they continue on with their journey to where ever they are going.
Another idea that I have is in Murinia Village where there is a family of mice that consists of a mother (Jessica Mouse) who is a female anthro mouse who wears a red dress with a red and white vertical striped aprin and matching bonnet, father (Chester Mouse) who is a grey anthro mouse who wears a dark blue captain's coat and hat and is ship captain that has a boat at the docks in South Murinia Village, a son (Jeffrey Mouse) who is a light grey anthro mouse who wears a red shirt, and a daughter (Heather Mouse) who is a white anthro mouse who wears a light blue shirt with a light blue bow on her head. The idea here is that Heather Mouse is a collector of fuzzy balls (tennis like balls) and she has become ill due to evil air coming down off the nearby hill. No one knows what is going on there, but Heather Mouse needs a cure which is Purity Water. The evil found in the hill appears to be a bunch of imps/goblins that have shown up there from somewhere.
Other idea that I have is Erik, Alice, .etc going to this zoo place for a visit and sooner or later come across this strange monkey girl they have in a cage. Soon afterward, Erik Todd decides to wander around and comes to this building and enters it. As Erik Todd explores around inside the building, he finds an elevator and pushes the button. Soon, the elevator opens and he pushes the button to go up a couple floors. When the elevator opens again, he comes out into a large hallway that appears to be long like a mall and goes to follow it. A little while later, Erik Todd comes to the other end of it and finds another elevator and pushes the button. After pushing the button, the elevator soon opens up and he enters it. Just as he enters it, Erik Todd pushes a button and goes down a few floors into the aqarium area. As he explores around the aqarium area, he comes across some fish that for some reason have jumped out of the nearby large tank. Seeing they are still moving around, Erik Todd looks around and sees a make shift tank nearby made of cardboard and plastic and goes to get it. Unbeknowing to him, the make shift tank was previously used as a toxins tank. He brings the tank up to where the fish are and goes to fill it with water from a hose connected to the filter of the large tank. As the tank fills up, Erik Todd puts the fish in it and watches the tank overflow into the larger tank. After a while, Erik Todd hears someone coming along and goes to quickly toss the fish in the larger tank, connects the hose how it was before, and folds the make shift tank up and takes it away. As he heads back to the elevator, someone sees what Erik Todd is carrying while he pushes the button for the elevator and the elevator opens. Just as Erik Todd enters the elevator, he pushes a button and the elevator goes up a few floors and then comes back down just as it is about to reach the floor he is going on. When the elevator comes back down to the aquarum floor, it opens up with some guy there wanting to talk to him about the tank. He tries to explain to him that the make shift tank he has is not the toxin one. In response, the guy seems to believe him and Erik Todd tosses the whole thing over the side into a junk area while he is allowed to enter the elevator again. As he goes back in the elevator, he pushes the button again to go up a few floors. It seemed to be okay this time, but the elevator seems to have gotten stuck at just about the floor he is to exit onto. Just as Erik Todd starts seeing the elevator going down again, he panicks and forces the doors open quickly and climbs quickly onto the floor he was going to exit onto. After getting out of the elevator, Erik Todd heads quickly down the hall and soon comes to the other elevator and pushes the button. Soon, that elevator opens up and he goes in it. He pushes a button to go down a couple floors. When he comes to the bottom floor, Erik Todd exits the elevator and heads out of the building. Just as he heads out of the building, he heads towards where the monkey girl is and soon finds out from someone that the monkey girl has gotten out of her cage and is on the loose. While Erik Todd looks around for the monkey girl, he finds her going over the top of some building and has lost her. Soon, he finds that it is time to be leaving and meets up with his mother and whoever he came with while he hears sirens and stuff heading down into the aquarum area. Just as they come to the entrance of the place, Erik Todd's mother has them wait there for a bit while she does something. While they are waiting there, the monkey girl shows up and comes close to Erik, Alice, .etc. Soon, she calms down and confronts them while being friendly, and Alice Todd decides to disguise her in clothes she has. After disguising the monkey girl, Erik Todd's mother comes back and leads them to the van not knowing the monkey girl is with them and has them all get in it. Just as they get in the van, they leave to head home. While they are heading down the highway, they are soon stopped by a road block for some reason. As the monkey girl sees the road block, she hears something about the boy and the aquarum and goes to magically change Erik Todd's clothes, face, and hair to be different. Just as they come up to the officer, he checks them out and sees Erik Todd does not look like the boy in question and does not recognize the monkey girl either. Soon, they are allowed to pass through the road block and continue along the highway. Soon, they come to another highway and get on it to follow it home. After getting home, Erik, Alice, .etc take the monkey girl to see Suzette Fox and her family. When they get to Suzette Fox's house, they find Suzette Fox there and when she looks at the monkey girl, she finds her not looking right and takes her somewhere to get cleaned up. A while later, Suzette Fox returns with the monkey girl who is actually an arburn haired girl with pig tails and is wearing a yellow satin komono with pink bow and floofy tail in the back. They soon learn that she is actually Burendi Kitsune and she has two brothers that she wants to find with Erik, Alice, etc.'s help.
Other idea that I can think of is while the gang is camping in a forest somewhere, they are looking at the starry sky and see what looks like an asteroid coming towards them like it is going to hit, but suddenly goes small and disappears before turning into a tan anthro cat wearing a light green shirt and light blue skirt who goes by the name of Kerry Kitty. She tells them about how she is the last surviving feline from a civilization on another planet that was destroyed and is now asteroid sized chunks floating around. On one of the floating space chunks is an abandoned city no longer habital due to no oxygen for breathing and no water anymore. The gang might need to get to here at one point to find something necessary.
Other idea that I can also think of is that Erik, Alice, .etc being taken on a trip the beach and staying at a place there for a few days before going home. While they are there, there is a few characters that are found here such as Belva Bunny, a lavender anthro bunny wearing a purple diamond shimmery dress with a purple bow on her head, and Chelsy the water sprite. She has a back story on my other document that involves the brass shell, a tidal wave that destroyed her island village, and someone called Stellus being behind it. Outside the place where Erik, Alice, .etc are staying is sandy ground where water from the sea washes up and is noticable when they are walking in it. While at the beach, they may find seashells for whatever reason. Their stay, after having Belva and Chelsy with them along with whoever else gets rescued here, is cut short when they find out a tital wave is likely on the way while the water is starting to rise and need to leave before they end up drowning.
Other idea is an island visit for a couple days and find Liko Kahakai, a boy with black hair and wearing a blue shirt with a white hawaiian flower print on it along with a matching pair of shorts with the same print on them, and also has an orange flower lei around his neck. His parents have left the island a long while ago and have not returned, and is currently staying with a relative. Apparently, things at his relative's place is for some reason not okay and Liko wants to leave. After getting out of his relative's when he is not allowed to on the last day there, he ends up running into Erik, Alice, .etc and tells them what is going on. They lead Liko back to where they are staying and soon it becomes time for Erik, Alice, .etc to leave and Liko follows them to the boat they used to get to the island. As Erik, Alice, .etc are about to board the boat, Liko thanks them for the time they have spent together and stays behind as Erik, Alice, .etc board the boat. When Erik and Alice come to the side of boat where they can see the shore, they see Liko waving goodbye and then leaving and disappearing out of view. As Liko tries to leave the boat area, something bad happens involving his relative that is keeping him from being able to leave and ends up hiding in some empty suitcase. The suitcase is zipped up on him and he is carried onto the boat that Erik, Alice, .etc are on. After the suitcase is put in the cargo area, the boat is checked out for stowaways and Liko is not found. Soon, Erik sees the ramp is lifted and the boat starts sailing away. Soon, they see the land getting farther and farther away in the distance. As Erik, Alice, .etc continue watching, the island soon disappears from view and they start to miss Liko for some reason. After about a day or so at sea, they arrive where Erik, Alice, .etc's boat has docked. As Liko suitcase is carried off along with all over luggage and is put on a luggage cart, he hears Erik, Alice, .etc nearby talking and getting their stuff.
Hearing them, Liko starts struggling trying to get out of the suitcase he is in. For some reason, Erik, Alice, .etc do not notice the suitcase at first, but then Liko manages to cause the suitcase he is in to fall in front of them. Seeing the suitcase shaking, Erik proceeds to open it and finds Liko inside who explains how he ended up there. Erik decides that Liko will have to stay with them now as they leave to head home.
Other idea that I had is Erik, Alice, .etc finding a fairy girl to join them who goes by the name of Folia Fairy and is their size, and wants to help them regarding something.
And another idea I had involves Suzette Fox having to disguise someone to sneak into an institute or someplace for something, but not sure what yet.
And another idea that I got is somehow Erik and Alice (maybe even Lindsey as well) are staying at this several story hotel. They stay appears to go okay until afterwards when it comes time to leave. Erik and his mother leave to go down to the car to get something his mother forgot earlier and take the elevator down to the parking lot. When they come to the ground floor, they leave the elevator and go to the car. They get whatever it was and head back to the elevator go back up to their hotel room. Just as they come back to their hotel room, Erik goes out to investigate the end up the hall where he has not been before as he has heard something he has not heard before there. When he comes to the end of the hall, Erik sees what looks like an anthro chipmunk sitting on a large cushion. He comes up to the chipmunk to befriend him and tries talking to him in a friendly matter. Then suddenly this girl appears that has an uncanny likeness to Princess Morbucks from Powerpuff Girls shows up and takes the anthro chipmunk away to hide him in some hidden area under the large cushion. Erik tries to confront her telling her that he means no harm, but gets no where fast like she is too protective of the anthro chipmunk for some reason, and he leaves. The girl sees an anthro that is with Erik showing up and causes the girl to want them. Erik refuses to give him up and leads to a bit of a scuffle between Erik and the girl happening. Alice then shows up to find out what is going on and confronts the girl herself. Suddenly, Erik ends up in another room where something goes wrong and gets a chipmunk plush handed to him by someone else involved with the girl. Erik leaves and goes back to the hotel room to get his stuff which looks like Kane and a few other plushies, and goes to the elevator and goes down to the ground level for the last time. They get in the car and leave with their mother, while a flying craft leaves the top of the hotel. Something suddenly happens with it and the anthro chipmunk falls down and land in the backseat via the open sunroof with Erik. As Erik notices them, he sees that something has happened to them. After they have gotten a few miles from the hotel and are at an interception, Alice climbs into the backseat to have a look and thinks she can fix the anthro chipmunk. While she works on the chipmunk, Erik sees something attached to them that says "Dream Chaser Productions" and thinks that they are something that is involved with dreams.
Soon as it looks like Alice has gotten the anthro chipmunk back to alive like condition and looking okay, she finds out it is actually a kid wearing a footed chipmunk sleeper as she befriends them as she has helped make them better. Minutes later, their mother stops somewhere to possibly get a bite to each, and suddenly a royal like letter from the girl that makes her seem more like Princess Morbucks, comes flying into the car. Erik sees it and it says stuff that she is tracing the chipmunk boy and tracking them as she wants them back. Alice, now knowing that the chipmunk boy with the girl is not a good idea, declines it and seems to be preparing for anything.
Another new idea that has come up is regarding Shippo where he and someone in the group is going to a place for some sort of training. They are playing in a yard at the time before the time comes before they have to leave for this place. Someone called Zuko has come to pick them up, not sure who that will be.
Later idea is that something has happened to Shippo and the group is sent a strange Shippo plush with a recording from Shippo trying to explain where he is.
And maybe somewhere Erik, Alice, and .etc hear terrible sounds of strange creatures in the area. Whoever they have found and is with them says they are frightened and feel the presence of evil afoot, and wonder when they will be in peace again?
And finally, the idea where Erik and Alice are heading somewhere and coming across this lonely and sad nine year old boy named Jerrin in a yard with a large multi-room tree house. The reason for his loneliness and sadness is because he is or was a member of an organization similar to the KND (Kids Next Door) and there used to two girls and another boy hanging out here with him which made up the group he was in. One of the girls was the leader of the group (similar to Nigel Uno (Numbuh 1)) and the other boy was second in command (similar to Abigail Lincoln) Numbuh 5)). What happened to the group is Prison Transport was sent there by HQ and they first took the leader and the other girl (who was like a trainer to the nine year old boy by teaching him how their organization works) away back to HQ to be decommissioned due to being found to have turned 13, leaving the other boy as leader. However, that didn't last long as Prison Transport has returned a second time and took away the boy that was second in command (he also turned 13) leaving Jerrin all alone and without any group. What a nine year old boy was doing with some twelve year olds turned thirteen is beyond anyone's guess. However, even though he was told that HQ is going to send new operatives his way, it has been a couple weeks since they said that and he hasn't heard anything from them nor had anyone from HQ coming by. At that point, Jerrin starts thinking it is because they have rarely been getting any missions due to there not been any suspicious activity in the area and that sectors don't get involved with missions too far away from their base. When Erik, Alice, and whoever else happens to be with them at the time come by and find Jerrin lonely and sad, the boy at first thinks they have come from HQ and asks if HQ has sent them, but then finds out there are not from HQ and don't know anything about the organization the boy was involved. After the long explanation as to what happened, Jerrin decides to have Erik, Alice, .etc as his new friends. But before he can go anywhere, he is going to need help finding his mission companion, the one that would have made up the fifth member of his lost group. It turns out this fifth member is not a human kid, but a girl bunny anthro that cared deeply for and comforted Jerrin in times of need. Right now is when he would have needed her the most, but she for some reason went missing when he became involved with the organization he was in and the thirteen year old kids turned teens. After Erik, Alice, and .etc are given description of this girl bunny anthro, they agree to help Jerrin find her even though his group had refused to help him. The description of the girl bunny anthro is I have decided that she is similar to Cream the Bunny from Sonic the Hedgehog in a way, except her clothing is different and has no shoes. They then leave Jerrin to look for this girl bunny anthro who could be somewhere in town.
And I have also thought about some kid types that I read about somewhere in a Legend of Zelda / Doctor Who crossover, which I am not sure how it would work. Even with all of this, I have some problems here because right now this consists of Erik and Alice World, Anthro World (if they are in a world separate from Erik and Alice to avoid being recaptured again with the anthro mice stuck in lab and escape from there idea), the world with the moogles, the world with the gummi bear fable, Mobius, and also a Hyrule world. Right now, it is shot up to six worlds not counting where the kitsune kids come from and I'm trying to figure out how to cut that down to a couple worlds as it could be confusing as to what world gets taken over by dark evil.